#pragma once
#ifndef LIGHT_H
#define	LIGHT_H

#include "PathUtils.h"
#include "Utils.h"

struct DirectionalLight {
    glm::vec4 direction; // Alignment: vec4
    glm::vec4 color;     // Alignment: vec4
};

struct PointLight {
    glm::vec4 position;  // Alignment: vec4
    glm::vec4 color;     // Alignment: vec4
    glm::vec4 attenuation;
};

#endif